Links #5 – Charles Bloom on randomness

Originally posted to Shawn Hargreaves Blog on MSDN, Friday, September 10, 2010

Following on from my article about the tricksyness of random numbers, Charles Bloom has a great writeup about how to implement stateful random generators with weighted decay. For many gameplay tasks, this can give more of a "what you'd expect" type result than the independent samples provided by a typical random generator.

(warning for the easily offended: some colorful language at that link)

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